End the final vigil of a knight who cannot forget the fallen.
- Start with
- Aldren
- Quest points
- 4
- Stages
- 3
Starting location
- Aldren, bell archivist · Hearthwick (209, 235)
Requirements
Prerequisite quests
Skill levels
- Prayer 20
- Slayer 20
Walkthrough
Accept the quest from Aldren before completing its objectives. Return to the quest giver to advance each stage and claim the final reward. Item objectives require the items in your inventory.
1. A name beyond the ledger
With the beacon lit, Aldren hears one final name. Read the drowned bell inscription in the far southern ruins. Its knight remembers everyone except itself.
- Read the drowned bell inscription · 1 × bell
2. An offering, not a command
Bring a spirit draught and ten wind runes. Aldren will turn the old summoning chant into a farewell, but someone must face the knight before it can hear him.
- Bring 1 × Spirit draught
- Bring 10 × Wind rune
3. The final vigil
Defeat the Knight of the Drowned Bell in the far southern Hollow. Its armour is strong against blades, but magic finds the grief beneath it. Return to Aldren to choose what the bell remembers.
- Defeat 1 × Knight of the Drowned Bell
Choices and endings (spoilers)
- Let the bell remember their names: Aldren rings the bell once every autumn, and reads the names of those who did not return.
- Let the bell fall silent: The bell is silent. Aldren closes the ledger and opens the monastery road to the living.
Rewards
- 1400 × Coins
- 1 × Adamant helmet
- 1 × Mithril platelegs
- 2500 Prayer XP
- 2400 Slayer XP
- 1800 Smithing XP
4 quest points.
Unlocks quests
None.