The realm reference

The Bell That Remembers

Quests / The Bell That Remembers

End the final vigil of a knight who cannot forget the fallen.

Start with
Aldren
Quest points
4
Stages
3

Starting location

  • Aldren, bell archivist · Hearthwick (209, 235)

Requirements

Prerequisite quests

Skill levels

  • Prayer 20
  • Slayer 20

Walkthrough

Accept the quest from Aldren before completing its objectives. Return to the quest giver to advance each stage and claim the final reward. Item objectives require the items in your inventory.

1. A name beyond the ledger

With the beacon lit, Aldren hears one final name. Read the drowned bell inscription in the far southern ruins. Its knight remembers everyone except itself.

  • Read the drowned bell inscription · 1 × bell

2. An offering, not a command

Bring a spirit draught and ten wind runes. Aldren will turn the old summoning chant into a farewell, but someone must face the knight before it can hear him.

3. The final vigil

Defeat the Knight of the Drowned Bell in the far southern Hollow. Its armour is strong against blades, but magic finds the grief beneath it. Return to Aldren to choose what the bell remembers.

Choices and endings (spoilers)
  • Let the bell remember their names: Aldren rings the bell once every autumn, and reads the names of those who did not return.
  • Let the bell fall silent: The bell is silent. Aldren closes the ledger and opens the monastery road to the living.

Rewards

  • 2500 Prayer XP
  • 2400 Slayer XP
  • 1800 Smithing XP

4 quest points.

Unlocks quests

None.